- Make chidori a dashing move where you go very fast but when u stop u keep going for 3 squares.
-Rasengan when u hit the person they fly backwards
-Make different arenas. A fire one, water, sand, maze one, etc.
- Make certain jutsu work differently in different places. Ex. Sand coffin should normally Shoot a wall of sand at a person and if it hits you get them instead of the way it is now where you just press the button and catch them. Now in a sand arena, you should be able to use it the way you can now.
- A Custom jutsu. Taking this from a DBZ game but i thought it was pretty cool. You make your own icon and make that jutsu. Choose the type, gokakyuu, projecticle, homing, AoE, and charge attack (chidori+ rasengan). Raise the strength with AP.
- Make capture moves have a 40% chance to have a forewarning. With a dojutsu at full strength it will happen all the time. Ex: Sand Burial -> You see sand begin to form around your ankles.
- Going demon should get rid of captures or there needs to be like a struggle button or something or break. Captures+ freezings = overpowered.
- Homing attacks should NOT be able to turn completely around to hit the opponent. I think that once shot they should only go in diagnols
- KGS= just overpowered. No way to dodge it. Should either reduce damage done or just make it so that u can actually dodge it. Like make them teleport behind you but still be able to move out of the way
- Tessenka no mai--- we just need attacking icons in general. Then from there just make it dodgeable.
- Raikyruu no Tesumaki or whatever- WAY too fast. Undodgeable
-I agree with tomiec about something for being a pure clan. Pure hyuugas should have a byakagun 3, uchihas - mangekyou. Rinnegan >_>? idk its overpowered in the manga .-.